Streaming,Video,and,Audio,the, technology Streaming Video and Audio In the Internet


The electronic cigarette is not new. People who buy electronic cigarette knows that this product has been in the market for years now. Despite some sectors apparently trying to shoot the product down from the shelves, the popularity of elect Active shredder safety technology for the small office. Shreds 15sheets per pass into 5/32" x 1-1/2" cross-cut particles (Security Level3). Patented SafeSense® Technology stops shredding when hands touch thepaper opening. Designated shredde


Entertainment is a necessity! And thank god we belong to thedigitalage when almost all our needs are readily available right in the comforts of our own home.And now that the Internet is here, the focus is not merely on theissue of merely supplying information to the users but giving themthe choice to pick only the kind of information they are mostinterested in, when to obtain these information, where to extractthese information from and of how these preferred informationshould take form. Imagine using your computer in watching your favorite NBA match,your watch your favorite television show or the evening newscast andlisten to the live concerts and Webcasts through Castdial. Imaginejust sitting in front of your computer screen while searching forarticles on the hottest political issues rather than going throughthose pile of newspapers or magazine archives in your locallibrary.Streaming media is a technique that allows users to view audio andvideo contents while they are still receiving it. Or as othersperceive it, an audio and video file that plays as instantly on atext based content as when a Web page downloads on your browser.And unlike downloading a video or audio file to be played later, itflows to your computer screen enabling you to view its contentssimultaneous to the process of downloading.So, how do you stream something into the Internet? Especially video?Here are the basic steps:First, in order to stream a data in video form, a person must use a30-frames-per-second analog video that is fed by a VCH or videocamera to a video board within the computer. This must then beconverted from an analog wave form into binary data. Thisrepresentation is stored in the computer hard disk and furtherreduced in size by video compression software. The videocompression software then scans each of the frames of the video file and distinguishes which are redundant. The redundant ones are erased.Only needed data are retained.A user can then watch a file by clicking on an HTML tag embedded ina website. When he does this the video streaming software on theremote server is released and a steady stream of data begins to flow. But before he gets to watch this, he must have an interface ora "player" installed in his computer. If he has this, he can thenwatch the file he requested through the website's remote server.Then comes the issue of speed of data retrievals in connection tobandwidth.The snail's pace of the 28.8, 33.6 and 56 kbps modems simply cannotdeliver the amount of kilobytes that streaming media demands. Thissituation provided the Vendors who are well aware of the problemsto intelligently devise ways to manage network resources for usersfaced with streaming media flood. From the snail- blazing 28.8 dial-upconnections, there came much advancement. The 33.6 and 56K variantscame out as minor upgrades to their 28.8 sibling. This developmentcould be hardly felt by the users so they had to come out of thatmedium of connection—the analog modem. Then came what they wouldcall the second generation of connection devices designed to givethe subscribers a leap from 28.8 kbps to a stunning speed of up to 1.5mbps. What could these technical numbers signify then? Well, itmeans that the new connection speeds that subscribers could now enjoycould reach up to 20 or even 50 times faster than when they were usingthe 56K connection speed.The efforts to battle bandwidth problems have produced good resultsespecially in subduing qualms about supporting streaming mediaapplications. By this, followed the advent of streamingtechnologies to deliver audio, video and animation into websites, which is considered an appropriate response to this TV generation'sinsatiable demands.Now that streaming media is gaining much recognition in theInternet, websites are now transforming plain information exchange in the Internet to the ultimate sensory experience. And it is theconsumers benefiting from these technologies. Entertainment companies have extended their broadcasts to the net thus expanding the marketsacross the barriers of the traditional transmitters to the globalcommunity in the Internet. Through innovations that supportedstreaming media, thousands of audio and video information are nowavailable on the Internet. Only the users' individual preferencesare considered their limit. Thanks to the many innovations and newgizmos that pop out every minute that ticks. Five to seven yearsago, streaming media was just a young idea being cooked up on theInternet and now, the attention and respect for it is increasing.People find more reasons on why these streaming media will slowlyshape and influence the way they see and access information.

Streaming,Video,and,Audio,the,

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