The,Rise,Virtual,Currency,Norm entertainment The Rise of Virtual Currency
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Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable{mso-style-name:"Table Normal";mso-tstyle-rowband-size:0;mso-tstyle-colband-size:0;mso-style-noshow:yes;mso-style-priority:99;mso-style-qformat:yes;mso-style-parent:"";mso-padding-alt:0in 5.4pt 0in 5.4pt;mso-para-margin:0in;mso-para-margin-bottom:.0001pt;mso-pagination:widow-orphan;font-size:11.0pt;font-family:"Calibri","sans-serif";mso-ascii-font-family:Calibri;mso-ascii-theme-font:minor-latin;mso-fareast-font-family:"Times New Roman";mso-fareast-theme-font:minor-fareast;mso-hansi-font-family:Calibri;mso-hansi-theme-font:minor-latin;mso-bidi-font-family:"Times New Roman";mso-bidi-theme-font:minor-bidi;}When the option of buying virtual currency became availableyears ago, most people did not even dream it would be to the point it is rightnow. The market actually was estimated to hit $4 billion in sales last year.That number is huge considering there is an entire section of people in thereal world who know nothing about this market. The rise of virtual currency wasdone completely by the massively multiplayer online role playing gamers. Themain reason that it has raised so much is because people realize how much of atime saver buying it can be. Buying virtual currency is a time saver both for the casualgamer and the hard-core gamer. For the casual gamer, they do not have to wastetheir time trying to catch up to the people who have the luxury of playingseveral hours a day. If the casual gamer did not have the option of paying realmoney for virtual currency, they would be several levels behind anyone who hastime to play the games. Although it does not completely level the playingfield, it has somewhat of an effect on it. For the hard-core gamer, buying virtual currency is a timesaver for them as well. Before buying it was an option, they had to spendseveral hours fighting the same monsters and repeating the same tasks so theywould have enough gold to advance to the next level. Now, they can play thegame they want and then just buy the currency they need. Another reason whythere has been a rise of virtual currency is because there simply are morepeople playing. There literally are millions of people around the world who areinto MMORPG, whether at the casual or hard-core level. Another reason why there has been a rise in virtual currencystill is relatively new. Using social networks, such as hi5, to send virtualgifts using virtual currency also has lead to the rise. Instead of trying tothink for a unique gift to give to your fellow gaming friends, all you have todo is send one of the many virtual gifts. You even get to pay for it with yourvirtual currency. Although there are a few different reasons leading to therise of virtual currency, one thing is for sure, the rise appears to have noend. The games keep getting more popular, which in turn will make the currencymore popular.
The,Rise,Virtual,Currency,Norm