Keeping,players,happy,give,the technology Keeping players happy – give them what they want.


Active shredder safety technology for the small office. Shreds 15sheets per pass into 5/32" x 1-1/2" cross-cut particles (Security Level3). Patented SafeSense® Technology stops shredding when hands touch thepaper opening. Designated shredde The electronic cigarette is not new. People who buy electronic cigarette knows that this product has been in the market for years now. Despite some sectors apparently trying to shoot the product down from the shelves, the popularity of elect


Keeping players happy and loyal to agame, especially if it’s a series is quite a hard task. One such series is WWEfrom THQ. WWE 2012 is the latest installment in the series and Game Testers who played its demo weren’t satisfied. The complaintswere from players demanding more difficult settings within the game. Many ofthe games hardcore fans have been complaining for years that the game is easyto beat even in the most difficult mode. If you ever played a WWE game then youwould probably already be aware of this problem.  However kudos to THQ, the developers,the game quality assurance team and the marketing team for finally giving the playerswhat they want. It turns out that WWE 2012 is going to meet the expectations ofmany hardcore fans and new gamers alike. Other than the games amazing andrealistic graphics, introduction of new WWE starts and new gaming modes, thegame will now have extreme difficulty that many fans have demanded. A THQ source tweeted the following -“Matches are much more difficult now… So much so that our QA team iscomplaining about how difficult the game is. Looking good” Even though the newdemo would take a couple of months the statement was good enough for many fans.If a professional Game Programming team and its testers find a game hard then no moretestimonies are needed to prove the new settings. Game QA’s handle many gamesthroughout the year and no game is released without passing the testing phase. The source also said that the originalsettings of the game and difficult levels would also stay. This would be anadded boon to new gamers who can start out on early stages and then switch toeven more hardcore levels for a better game play. As such, the changes to thedifficulty levels will not have a negative impact on gamers who were alreadysatisfied with the previous easier modes found in the game. THQ and thedevelopers have received many compliments for listening to the fans and at thesame time the announcement has also boosted the pre-order sales.  While the changes to WWE are a goodexample of a gaming company listening to gamers, this is definitely not theonly times that this has happened. Those who create video games need to knowthat they have a responsibility towards gamers to provide them with content thatwill be interesting and enjoyable to play. This is why many gaming companiesnow welcome criticism and comments about their games quite openly. Many haveset up online forums made specifically for this purpose, so that they can getto hear what their fans want and then implement any changes that need to beimplemented to achieve player satisfaction. Related Article: How To Use Game Ratings For Better Purchase Decisions

Keeping,players,happy,give,the

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