Programmer,Reminder,What,Good, entertainment A Programmer's Reminder On What A Good Game Means
Know your event objective. If the aim of the event is to educate people then the entertainment is not the key element of the event. You would do better to use some light form of entertainment during the break to help attendees unwind and rel Music is a vast sea and there are lots of singers in the world who earn so much fame because of their singing, voice and style and Rob Thomas is one of them. He is one of the best singers whose songs become very popular and he has great fan
Whenever you feel annoyed by the programming problems you encounter, rememberthat people will play your game and they will have a great time doing it. 1. Don't forget that the maincharacter is represented by the player. Here's a tip for you. When they playsomething, people want to feel in control. If you make a game that allowspeople to feel in control, than 50% of the game is done already. I'm not sayingthat you should make a game that is too easy. I'm just saying that someone thatruns home to play your game, he needs a game that will allow him to be incontrol. Your game should have a good game play and the result should comenatural. 2. You know what KISS means,right? KISS means Keep It Simple Stupid. While it's hard to make a game, peopledon't need to know it and they don't want to. The game play shouldn't beinfluenced in any way by your difficulties in creating the game. Your gameshould always be easy to start, navigate through and to play it. Don't make agame that a preschooler will be able to finish, but at least don't make it sohard that only some people can finish it. We don't want a manual with a hundredpages to explain how to play it. Only a small part of the players will botherto read a big manual. The rest will quit the game if it's too difficult,instead of going through the manual. 3. Make sure the game hasenough action in it. If the game has plenty of action in it, the players willbe more interested in finishing it. As they invest more time in the game, theywill find it more entertaining. When the player does something in the game,they should get a reaction in return that will make them want to play more. 4. Work on the game's story.I hate it when I play games that have no good story and I don't know what mypurpose is there. Humans always need a purpose to inspire them. If you don'thave it in a game, your game play will suffer and it will not be asinteresting. Players should be given every opportunity to enjoy your game, sowork on the story. 5. The game should haveenough eye candy. Players shouldn't be distracted by the graphics. Their gameplay needs to be enhanced by the graphics of the game. It should let them wantmore. 6. Bring realism into thegame. It's OK to have a fantasy game, but the cool part is that they feel real.If you're not familiar with the type of game or the backstory, it's harder toget into it.
Programmer,Reminder,What,Good,