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When one talks about role playing games or mmorpg games, they are sureto have played or heard about ultima online. There have been manychanges and time eras throughout Ultima Online with the player versusplayer combat experience being intensified around the Second Age. TheSecond Age is a time period of a few years, after Dread Lord Days andbefore AOS, but it's impact is everlasting.The early years, the Dread Lord Days. As the name suggests the DreadLord Days of Ultima Online were filled with "Dread Lords" that huedred. These were players that killed other player characters becomingfeared throughout the land. The game consisted of mostly Heavy CrossBowwielding mages and dexers that would hunt their prety in packs. The erawas limited to less skills until the birth of the Second Age.The Second Age was the birth of the instant hit weapon hit. Thiscreated devasting combinations of large weapons and explosive magic.Explosion, Energy bolt, Hally Weapon hit would kill most players.Anatomy and Meditation were added to give the game more diversity.Archery, Dexers and Mages all coexisted in a well balanced time era ofUltima Online.Ultima Online Renaissance gave birth to new lands, which were really amirror image of the old lands. They would be split up with Felucca withthe old ruleset and Trammel with the new, often referred to as carebearlands. PvP during this era remained decent but it was a step backwardsfor the SecondAge fans of the instant hit. Trammel doubled the worldsize, spreading the population increasingly thin.Third Dawn would then come out, showing there ability to stay with thetimes Ultima Online released new lands Ilshenar. The client could thenbe played in both 2d or 3d. The 3d client was different but thepolished timeless look of the 2d remained a staple of the game. LordBlackthorn's Revenge would give rise to players constant need fortougher monsters as the artificial intelligence boost proved a goodmove. With an ever growing population and less housing space available UOcame out with Age of Shadows in which users could place more houses onMalas. The much anticipated release of the Paladin and Necromancerclass would also come to fruition giving more diversity within thegenre. With it came more item based dependency than ever as evident byitem insurance. Resistance as well would become more specialized into 5categories rather than one general in the previous eras.Mages began to dominate even more than the SecondAge. The SamuraiExpansion was born with two new classes, Samurai and Ninja along withnew exploreable lands, Tokuno Islands. Deathstrike would add moreeffective combinations for player versus player combat. Shortly afterMondain's Legacy was released, adding a new playable race, Elves withspellweaving ability. Weapons could again be worn when casting spells.Nearly eight years earlier the same principle could be applied to DreadLord Days. Kingdom Reborn came out and is still being polished.Stygian Abyss which is expected to come out in 2009 will feature a newplayable race, Gargoyles and improve upon the Kingdom Reborn expansion.Whichever time period you most enjoyed there have certainly been manychanges to Ultima Online. No other game to date has been as nimble andwilling to explore possible avenues of growth. Whether it's going froma 2d mmorpg game to a 3d client, or listening to it's playerbase,(Trammel), Ultima Online free servers offer an alternative to the gamethey once loved. Article Tags: Ultima Online Free, Dread Lord Days, Ultima Online, Online Free, Dread Lord, Lord Days
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