Gaming,Billion,Dollar,Industry computer Gaming a Billion Dollar Industry
----------------------------------------------------------Permission is granted for the below article to forward,reprint, distribute, use for ezine, newsletter, website,offer as free bonus or part of a product for sale as longas no changes a Gone are those times when the companies and the organisations didn't need a hi-tech system to handle them. Owing to the considerable increase in the business sector and thus, an enormous increase in the complexity of the organisational struc
More and more consumersare purchasing hand held devices, for either themselves or for their kids. Thevideo game industry therefore has no intention of slowing down on itsdevelopment and game quality assurance. It is estimated that thegaming industry will reach $68 billion in profit by the year 2012. This isenough evidence that any investment in this venture would be one of greatvalue. Console games are at the top of the list in terms of sales, with agrowth of about $25 billion to an expected $35 billion by 2012. Sales in theUnited States alone are just under $12 and represent an increase from $8.6billion in 2007. Next in line with sales are online games. This generated about$7 billion in 2007 and is expected to increase to over $14 billion by 2012. Anyinvestment to be done would not include PC gaming as this is on the decline andis expected to continue as the competition and the demand for handheld devicesare great. Not to be underestimatedis the mobile gaming market which has seen a substantial increase in the lastcouple of years. Handheld devices are very common and the mobile gamingdivision has grown by 19% in sales since 2010. Mobile gaming has seen morecomplex games that give the user a more stimulating experience. GameProgramming has spent hours on these games, to assure that the usersget a wholesome experience. Compared to the sales anduse of music and movies, gaming for entertainment will surpass these as itsgrowth is occurring at a rapid pace. The gaming industry is moving towards theeighth generation and the prospects are looking bright. This no doubt, will forcethe game companies to come up with more innovative ideas to capture and keepthe market. In the long run, this move will create more jobs for developers andGameTesters. According to the Entertainment Software Association(ESA), it is estimated that about 120,000 persons are employed to the gamingindustry. An additional $4.9 billion has been added to the gross domestic product(GDP) because of the creation of jobs.From the beginning thefocus of the gaming industry was on hardcore players who had only one hobby,and that was gaming. Developers have created content rich games using the bestand latest technology to capture and intrigue the player. These games areusually expensive because of the high development costs associated with it. Thecasual gamers control a piece of the market too even though they are not asintense as the hardcore gamers. Typically the games they play are much simplerallowing the gamer to reach the end of the game much quicker such as Internetgames, handheld games and mobile phone games.Large companies such asMicrosoft and Sony are tapping into this successful industry as they too havedeveloped motion detection games like the Wii. In the last year, Microsoft hasreleased Kinect for X-Box and Sony its Move controller.Gaming has become a partof everyones culture, regardless of their demographic location and thisindustry is not one to be overlooked when considering investment options. Read more: Provision of Game Art Services and Smartphone Game Development
Gaming,Billion,Dollar,Industry