Will,cheap,mobile,games,kill,t computer Will cheap mobile games kill the gaming industry?
Gone are those times when the companies and the organisations didn't need a hi-tech system to handle them. Owing to the considerable increase in the business sector and thus, an enormous increase in the complexity of the organisational struc ----------------------------------------------------------Permission is granted for the below article to forward,reprint, distribute, use for ezine, newsletter, website,offer as free bonus or part of a product for sale as longas no changes a
Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable{mso-style-name:"Table Normal";mso-tstyle-rowband-size:0;mso-tstyle-colband-size:0;mso-style-noshow:yes;mso-style-priority:99;mso-style-parent:"";mso-padding-alt:0in 5.4pt 0in 5.4pt;mso-para-margin:0in;mso-para-margin-bottom:.0001pt;mso-pagination:widow-orphan;font-size:10.0pt;font-family:"Times New Roman","serif";}A recent report revealed some startlingfacts about mobile gaming and the rise of smart phone gamers. According to thisstudy by Nielsen, a game quality assurance and analytic group, an iPhone user spends around 15 hourson average every month playing games. Android users werent far behind bycloaking 9.3 hours monthly average while other smart phone users were at 7.8hours. Overall around 64% of people whodownload applications have installed a game in the past 30 day period makinggaming apps the most popular genre of apps. The success of games like Angry Birdsconfirm the rise of mobile gaming and other popular apps are complimentingthese findings quite nicely. In fact Zynga recently filed a 1 billion InitialPublic Offering (IPO) giving a clear warning to the gaming industry, especiallythe console based publishers and gamers that mobile gaming is the next bigthing. However the question that many gaming developers are asking themselvesis: is this really true? Although the message is clear manypublishers are not very worried considering that the market is still dominatedby console games. According to Nintendo the cost of production for many mobileand social games is extremely low in comparison with console games, this is dueto low expenditure on Game Programming, development, production and programming costs. Thismeans that when the time comes for jumping ships or expanding over to mobileand social platforms it will not be difficult, especially for a video gamedevelopment company that already has the assets, technology and manpowernecessary to develop games for consoles and the PC market. The rise of cheap mobile games, even aslow as 99 cent apps are compared to that of the iTunes music revolution andthat of the takeover of the traditional books market by indie selfpublishersvia eBooks. Does this mean that internet is about to change the gaming industryonce again? Lots of Game Testers reported that companies and developers have alreadystarted integrating their games into social and mobile platforms. Somepublishers, like Blizzards, already have a huge social following and are quitedominant online due to success of their popular MMORPGs. EA and other majorstudios and platforms such as Sony, Microsoft, etc., have also startedexperimenting with social media platforms, as well as the development of gamesfor mobile devices. For the near future, gaming companies are quite unlikely tohave any serious issues due to the rising popularity of mobile games. Therewill always be a demand for console and PC games, in addition to mobile games.To give another example, even though many people watch videos online onwebsites such as YouTube, it doesn't mean that they no longer go to the moviesor watch television. Mobile gaming is simply another platform and is meant tocompliment not replace traditional PC and console games.
Will,cheap,mobile,games,kill,t